Poll: Which smartphone caught your attention at MWC?

MWC is over, and we now have all the juicy details of the upcoming devices. Samsung was center of attention with the S9 and S9+ leading up to the event and several major brands backed out of presenting flagships phones. Did any other devices steal the show for you?

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Florence review – interactive love

A budding romance is explored in a simple, affecting story of youth, creative ambition and gender dynamics

Florence Yeoh is a 25-year-old Chinese-Australian with a bob haircut, an overbearing mother, and a buried dream to become a professional watercolourist. The eponymous iPhone game, which can be played with one thumb while swaying on the bus, tells the story of Florence’s budding relationship with Krish Hemrajani, an Indian-Australian with a needlebed of stubble, snug jeans and a buried dream to become a professional cellist. You tap, swipe and rub through six acts that record the quiet blooming of the relationship, from the initial clumsy flirting, the early experiments with vulnerability, the settling rhythms of domesticity, all the way through to the smoking aftermath and beyond.

Love is a theme rarely explored in video games, and for practical reasons. Video games are, in essence, Excel spreadsheets rendered with art and music, and therefore most comfortable when dealing with mathematical systems. This is why games excel at ballistics, ball sports and, in the case of SimCity, town planning. Love, however, is not easily systematised. Witness the medium’s past, clumsy attempts to turn relationships into game mechanics. In The Sims, for example, you make someone fall in love with you by tickling them repeatedly. In Harvest Moon, it’s done by presenting them with a freshly laid egg each day. In Fire Emblem, relationships are formed through mere proximity to others on the battlefield.

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Fantasy miniatures bring roaring success to UK’s Games Workshop

From The Hobbit to Warhammer, world of elves, orcs and ogres have made model-maker a stock market hit

It is usually forbidden for quoted companies to cash in on bloodthirsty conflicts fought by armed mercenaries in distant lands.

But for Kevin Rountree it’s just another day at the office. The low-profile accountant, who never gives interviews, runs fantasy figure seller Games Workshop which this week emerged as the sleeper success story of the UK’s bombed-out retail industry, thanks to the enduring success of its tabletop game franchise Warhammer.

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