‘Metroid: Samus Returns’ trailers show action-packed gameplay and new abilities

Watch the interstellar bounty hunter jump into combat in these two new Metroid: Samus Returns trailers, as the September release date for the upcoming 3DS game draws closer. A special edition version of the game will also be released.

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On my radar: Courtney Pine’s cultural highlights

The jazz pioneer on Mass Effect: Andromeda, Watford boxing star Anthony Joshua, Notting Hill carnival’s Panorama and a lovely frittata

Born in London in 1964, Courtney Pine began teaching himself the saxophone aged 14, later adding bass clarinet, flute and keyboard to his repertoire. One of Britain’s pre-eminent jazz artists, Pine has fused jazz with genres including reggae, drum’n’bass, hip-hop and jungle. His debut album, Journey to the Urge Within, entered the UK top 40 in 1986; since then he has released 17 more albums, including 1995’s Mercury-nominated Modern Day Jazz Stories and 2015’s Song (The Ballad Book). He was awarded an OBE in 2000 and a CBE in 2009 for services to jazz music. His latest album, Black Notes from the Deep, is released on 27 October on Freestyle Records and he tours the UK from September.

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Uncharted: The Lost Legacy shows that filmic games can still be screen magic

Naughty Dog’s long-running, much-garlanded series aces the Bechdel test and breaks new boundaries with two female leads

Throughout the latter half of the 1990s, video games were often talked about as a looming threat to cinema. The advent of CD-Rom technology promoted the medium’s blocksome characters from avatars to actors, complete with lines of dialogue written by professional scriptwriters and spoken by performers loaned from TV and film. Soaring orchestral soundtracks backed three-act structures and, as games popped from 2D to 3D, the composition of scenes, lighting and lines of sight became concerns for digital directors as well as film.

At some point the trajectory shifted. Games still borrow filmic techniques, but the truly cinematic video game – that which seeks to mimic the characterisation, structure and run-time of a blockbuster movie – is endangered, squeezed out by world-conquering, team-based eSports on one side and, on the other, everlasting online worlds where the game’s geography expands to match the player’s wanderlust. Naughty Dog remains one of the few purveyors of the filmic game. The American studio’s flagship Uncharted series remains the final bastion of this expensive, sophisticated form of game-making, earning plaudits from Hollywood-preeners such as Bafta and the Writer’s Guild of America.

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